Thanks for writing this out. I found the psychopathy connection especially interesting.
I recently wrote a post wherein I dedicated a chapter to economics in video games and how they helped me understand real life.
I had always been under the impression that the extremely wealthy are all screwed in the head because for them money becomes a tool of power. In other words: they have so much money and nothing left to buy, that they look for, in a sense, "less socially acceptable entertainment or goods" to spend on. Also the gathering of money becomes a hobby/addiction(?), instead of a means to an end.
I've interacted with a few of these over the years, and even though it being in a digital sphere I can confirm that such individuals are, like you wrote, egotistical, lack compassion or a sense of fairness and, in most cases, have gotten their money through some fucked up scheme.
There is a reason the group of said individuals in RuneScape3 is often referred to as "price manipulators". Just as the word suggests, they contribute little to none to the community, yet extort money from unsuspecting players at a massive scale.
My guess is that the developers are quite aware of the problem yet choose not to meddle, after all, only few players are perceptive enough to notice anyway. What makes them not raise a finger, that is the real question.
To draw the comparison with real life again politicians and banks work together. Even though I have little knowledge of the subject, there is no other way to explain why a country like The Netherlands "thrives" economically, yet for the average citizen life gets worse every year. New policies' goal is to keep the citizens sedated, rather than elevate their standard of life. Literal millions of containers of goods pass through Rotterdam every year, don't tell me there is no way to use that to the advantage of the average Crawling Dutchman.
Anyway enough rambling, if you wanna read more about my video game observations and compare them to your own view of money, here is a link to the article:
Thanks for writing this out. I found the psychopathy connection especially interesting.
I recently wrote a post wherein I dedicated a chapter to economics in video games and how they helped me understand real life.
I had always been under the impression that the extremely wealthy are all screwed in the head because for them money becomes a tool of power. In other words: they have so much money and nothing left to buy, that they look for, in a sense, "less socially acceptable entertainment or goods" to spend on. Also the gathering of money becomes a hobby/addiction(?), instead of a means to an end.
I've interacted with a few of these over the years, and even though it being in a digital sphere I can confirm that such individuals are, like you wrote, egotistical, lack compassion or a sense of fairness and, in most cases, have gotten their money through some fucked up scheme.
There is a reason the group of said individuals in RuneScape3 is often referred to as "price manipulators". Just as the word suggests, they contribute little to none to the community, yet extort money from unsuspecting players at a massive scale.
My guess is that the developers are quite aware of the problem yet choose not to meddle, after all, only few players are perceptive enough to notice anyway. What makes them not raise a finger, that is the real question.
To draw the comparison with real life again politicians and banks work together. Even though I have little knowledge of the subject, there is no other way to explain why a country like The Netherlands "thrives" economically, yet for the average citizen life gets worse every year. New policies' goal is to keep the citizens sedated, rather than elevate their standard of life. Literal millions of containers of goods pass through Rotterdam every year, don't tell me there is no way to use that to the advantage of the average Crawling Dutchman.
Anyway enough rambling, if you wanna read more about my video game observations and compare them to your own view of money, here is a link to the article:
https://multithink.substack.com/p/lessons-taken-from-video-games?utm_source=substack&utm_content=feed%3Arecommended%3Acopy_link